Extreme High Danger Scoring Explained
This blog is dedicated to making goalies look good! Mostly, my favorite ones. Also, I talk about the Leafs, but that's not what this is about...
This is about, Extreme High Danger Scoring conversions.
So, you've seen the list of goalies, and numbers. What do they mean, though? Let me tell you.
Team, Goalie: What are you, stupid?
GP: Games Played
SV%: Save Percentage, this is the percentage of shots against a goalie stops.
SA: Shots Against
GA: Goals Against
That was easy, now comes the fun part.
DEF: This stands for Deflections. This counts as any time the puck is re-directed (not by a shot) by any player (or an official) on the ice. Deflections can be made by the opposing team, or a teammate.
The second number is deflections per game.
INT: This stands for Interference. This happens any time a player (or official) makes contact with a goalie during an attempt to make a save. This can be committed by ANY player, regardless of team.
The second number is deflections per game.
BA: Breakaways. Shootouts aren't real hockey, penalty shots aren't real hockey, so from the perspective of accurately measuring the value of a goaltender in the game of hockey, neither are breakaways. A breakaway, by this blog's definition, is any breakaway that would result in a penalty shot if the shooter were tripped, or hooked. Some subjective work is done here, but it's minimal.
The second number is deflections per game.
EQMAL: Easy, Equipment Malfunctions. If a player suffers an equipment malfunction, well that's just weird, and it just won't count.
ADJ GA: Adjusted Goals Against. Here, we take the GA and subtract the DEF, INT, BA and EQMAL totals.
ADJ SV%: I think you get it...
%DIFF: The difference between a goalie's official SV% and the ADJ SV%. This is the calculated effect of the above on how we perceive a goalie.
+/- vs AVG: This number expressed the difference in SV% and ADJ SV% against the league average difference.
Numbers greater than 0 (highlighted in red) denote an above average effect on the goalie's SV%. Numbers less than 0 denote a below average effect on the goalie's SV%.
If your goalie has a red number, it's likely that the skaters in front of them and the system in place is more detrimental to the performance of the goalie, and costing the team more goals against than average.
So, why?
Well, there are a severe lack of advanced statistics when it comes to goaltending, and I'm interested in it. So here we are. I have painstakingly scraped NHL.com (which sucks) and watched every NHL goal to make the calculations for these stats. None skipped, none missed. 15 second unskippable ads. I want to die.
I haven't included a few things, because it is my opinion that the included criteria are as specific as we can get without becoming too subjective. Take for example, a 2-on-1. A number of things factor in to why there is a 2-on-1. It is my feeling, that it becomes too subjective, and removes a vital element of the game and of the position. The same can be said for one-timers, penalty-kills, etc etc.
I have selected elements of the position that are largely dependent on the play of the skaters, and systems of the coach, without sacrificing the inevitable (if not, unpleasant - at least from a goalie's POV) aspects of the game.
Enjoy, they are updated as often as possible. I have a fucking life.
This is about, Extreme High Danger Scoring conversions.
So, you've seen the list of goalies, and numbers. What do they mean, though? Let me tell you.
Team, Goalie: What are you, stupid?
GP: Games Played
SV%: Save Percentage, this is the percentage of shots against a goalie stops.
SA: Shots Against
GA: Goals Against
That was easy, now comes the fun part.
DEF: This stands for Deflections. This counts as any time the puck is re-directed (not by a shot) by any player (or an official) on the ice. Deflections can be made by the opposing team, or a teammate.
The second number is deflections per game.
INT: This stands for Interference. This happens any time a player (or official) makes contact with a goalie during an attempt to make a save. This can be committed by ANY player, regardless of team.
The second number is deflections per game.
BA: Breakaways. Shootouts aren't real hockey, penalty shots aren't real hockey, so from the perspective of accurately measuring the value of a goaltender in the game of hockey, neither are breakaways. A breakaway, by this blog's definition, is any breakaway that would result in a penalty shot if the shooter were tripped, or hooked. Some subjective work is done here, but it's minimal.
The second number is deflections per game.
EQMAL: Easy, Equipment Malfunctions. If a player suffers an equipment malfunction, well that's just weird, and it just won't count.
ADJ GA: Adjusted Goals Against. Here, we take the GA and subtract the DEF, INT, BA and EQMAL totals.
ADJ SV%: I think you get it...
%DIFF: The difference between a goalie's official SV% and the ADJ SV%. This is the calculated effect of the above on how we perceive a goalie.
+/- vs AVG: This number expressed the difference in SV% and ADJ SV% against the league average difference.
Numbers greater than 0 (highlighted in red) denote an above average effect on the goalie's SV%. Numbers less than 0 denote a below average effect on the goalie's SV%.
If your goalie has a red number, it's likely that the skaters in front of them and the system in place is more detrimental to the performance of the goalie, and costing the team more goals against than average.
So, why?
Well, there are a severe lack of advanced statistics when it comes to goaltending, and I'm interested in it. So here we are. I have painstakingly scraped NHL.com (which sucks) and watched every NHL goal to make the calculations for these stats. None skipped, none missed. 15 second unskippable ads. I want to die.
I haven't included a few things, because it is my opinion that the included criteria are as specific as we can get without becoming too subjective. Take for example, a 2-on-1. A number of things factor in to why there is a 2-on-1. It is my feeling, that it becomes too subjective, and removes a vital element of the game and of the position. The same can be said for one-timers, penalty-kills, etc etc.
I have selected elements of the position that are largely dependent on the play of the skaters, and systems of the coach, without sacrificing the inevitable (if not, unpleasant - at least from a goalie's POV) aspects of the game.
Enjoy, they are updated as often as possible. I have a fucking life.
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